The ease with which a learner can remix a game and understand how that is working is genius.
Kevin Jarrett, K-12 Professional Educational Strategist, Google Innovator & Trainer
Unlocking creativity in kids, every step of the way with their permission and full engagement!
Sherry Huss, Co-Founder Maker Faire
Gaming, coding, and inventing all mixed into one blender.
Darcy Grimes, Teacher of the Year in NC

The Only Game Console Funded by the
National Science Foundation

Learning Philosophy

The founder of GameBender has a PhD in creative learning tools, and every decision in GameBender is based on deep knowledge of child psychology and human empowerment.
GameBender - Code World

A World Made of Code

Playing games made by your peers empowers you with the confidence to learn to code too. Peek inside game characters and glitches to see snippets of code. Then following a code card, modify a glitch to make it your own. Following several code cards you can code your first game!

GameBender Being played - glitch cards

Social Play.
Social Coding.

Gamebender supports multiple players for teamwork during playing, bending, and coding. Bend the game to help your partner beat a level, play a glitch code to challenge your opponent innovate a solution to a problem, or complete a challenge from a code card with teamwork.

GameBender Console being played

Invention Literacy

Be a game designer! GameBender is a creative sandbox for digital exploration. Discover novel modalities of play by bending a game. The goal isn’t finishing, it’s gaining the creative confidence to become fluent in invention literacy.

GameBender in Class

Coding lessons often fall flat because they don’t start with what’s awesome, and because many children don’t learn well in isolation. The GameBender approach doesn’t start with “learning to code,” instead it immerses the children as a group in a truly engaging world, a world in which code is the currency for doing new things.
Crazy fun because we could play, break the game, and code.
Student in Workshop
My friend zombified a game
Student in Workshop
An immersive tool that lets students sit in the seat of a videogame designer.
Colleen Graves, Creative Educational Director JoyLabz

How GameBender Works

GameBender is a radical new game console, where you modify ("bend") games while you play them. It unleashes wild creativity during gameplay, and allows a path into coding that looks more like a party or an art class and less like homework.

Powerful Glitch Tools

We dreamed of a game system that was infinitely flexible, yet as easy to use as a pair of scissors. We thought, what would game scissors, game glue, code spray paint, and even a medicine dropper full of game code? Gaming with these new creative tools shifts the addictive side of gaming onto your own awesome creativity, which leads to a feeling of power and a desire to dive deeper.

Coding & Glitch Cards

Instead of writing instructions on how to Glitch and Code we made a fun card game.
GameBender - glitch cards
GameBender - Glitch Card - Launch
GameBender - Glitch Card - Hide
GameBender Glitch Card - Portals
GameBender Glitch Card - Forcefield

Code Cards

Follow the instructions on a code card to create your first glitch. You can even make a game, by stacking three code cards together.

Glitch Cards

Glitch cards guide you through the game bending process from the absolute beginning. You can also play them as a card game. For example, while you’re playing pinball, your friend can draw a glitch card and use this to help or hinder the gameplay.
Scratch logo

Gamebender is proudly partnered with Scratch

Scratch and GameBender share a similar core philosophy of Constructionism, "Learn by Building". This partnership builds on the best visual programming language with the biggest and most diverse community of makers, while bringing in new types of coding tools and new play interactions.

What is Scratch?

With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge.


How many games does this come with?
GameBender draws from the Scratch community which has over 40 Million games. We have curated thousands of fantastic games that are constantly rotating and being updated by millions of creators. You can search the Scratch community for additional games, there is almost any game for any search word you put in.
How hard is it to setup?
GameBender is plug and play. Plug in the provided power, controller and HDMI, turn it on and just start playing like any other game system. You will need some kind of display: TV, Projector, Monitor, or anything that takes HDMI.
Is it safe?
You can run GameBender without even connecting to the internet. All the games, Apps & DIY TV shows are preselected by the GameBender team. If you put your console online, you can only access projects from the larger Scratch community, or just your own projects. The larger Scratch community is highly curated and has a strict policy against inappropriate content.
Does it work with Makey Makey?
Yes. It’s Plug and Play with Makey Makey. Build your own game controller while you build your own games.
How much do the games cost?
GameBender comes with millions of free games on day one.
How many people can play?
Games can be played by 1-4 players. All games can use both controllers, where player 1 plays and player 2 glitches. Up to 4 people can play using Body Control.
Can I make my own games?
You can code your own games with Scratch blocks, or you can build up your game one glitch at a time following Code Cards.
What is GameBending?
In a word, bending a game is changing it: in a funny way, a useful way, and sometimes even in a destructive way. When you “bend” an object in the physical world you are changing its shape by manipulating it with your hands. With GameBender you change how games work with filters and glitches. We tried to make it as easy to change how a game works as bending an object in the real world.
What do Filters and Glitches do?
Filters are one-click whole game changes. Glitches are tools: first select a tool then select a game element or character. This simple process moves new code into the game, which will be many people’s first brush with coding.
Do I need a Scratch Account?
Absolutely not. (But we encourage you to try Scratch cause it's amazing!)

Latest Updates

Made by PhDs, Teens, Coders, & Creatives

This section is an overview of the GB Team members and feature videos of certain members of the team.


Software Development Partner

Bocoup is a Scratch Foundation partner working on the Scratch 3.0 Virtual Machine, and has worked with Joylabz since 2017 to implement the GameBender operating system, run the software development process, glitching systems, and hardware integration.

Will Clayton

Lead Glitch Developer

Will started working with GameBender when he was 16. While most people are learning to drive cars, Will was working on a new radical game system. He’s been a Scratcher since 2013 and has coded and published more than a hundred projects.


Games Curator

J.T. has been a Scratcher since 2014. JT helps promote continued learning and creativity when it comes to programming. He’s worked with GameBender on Game Curation and serves as a Scratch SDS Curator.

Team GameBender

Jay Silver

Ph.D. Media Lab MIT, Creative Learning Tools

Todd Eddie

SVP of GameBender
B.S. Electrical Engineering, Georgia Tech

Natalie Cisneros

Executive Creative Director
B.F.A Creative Photography, University of Florida

Will Wamm

Lead Glitch Developer
Scratch Programmer since 2013

Colleen Graves

Directory of Community & Creative Content
Master Library Information Science, Texas Woman University

Sean Montgomery

New Product Research & Development
Ph.D. Neuroscience, Rutgers

Shani Daily

Educational Technology Advisor
Ph.D. Media Lab MIT, Educational Technology

Abigayle Webb

Creative Content Designer
Scratch Programmer since 2014

Tom Heck

VP of Education Initiatives, Workshops, Community & Learning Ideas
B.S. Tech Education, Virgina Tech

Beth Antos

VP Sales & Operations
B.S. Fitchburg University

Rachel Silver

Director of Accounts
B.A Visual Arts, Sara Lawerence College

Mariel Weinbender

Education Sales Manager & Support Lead
B.A Environmental Studies, UC San Diego; Elementary Teaching Credential


Software Developer
B.S, Computer Science, University of York


Games Curator
Scratcher since 2014

Jay Melican

Creative Design Advisor; Former Maker Czar at Intel
Ph.D, Design, Illinois Institute of Technology

Sherry Huss

Maker Movement Advisor; Co-Founder of Maker Faire
B.S.B.A, Business Administration, Ohio State University

Beau Silver

Technical Advisor
Master's of Music, Science & Technology, Stanford University


A Huge Thank You!

So many people poured their hearts and souls into this project. A huge thanks to these people (and please remind us if we forgot you).
Amal Hussein • Corey Frang • Z Goddard • Erika Miguel • Boaz Sender • Marie Staver • Andre Rodrigues • Gabriel Naro • Jodi Silver • Robert-Isaiah Brown • Ross Cisneros • Kyle Ruddick • Jeff Lieberman • Brian Bucklew • Magic Seth Raphael • Rajesh Mehta • Mikey Siegel • Genji Leclair • Rob Ator • Mitch Resnick • Andrew Sliwinski • Eric Rosenbaum • Champika Fernando • Natalie Rusk • Shruti Dhariwal • Jared Davis • Aaron Marchbanks • Byron DeLaMatre • Steve Powell • Rick Waldron • Steve Leclair • Oak Silver • Ocean Silver • Brian Bucklew • Briana Rivera-Brasch • Cory Smith • Dave ten Have • Liam Nilsen • Matt Surabian • Corey Frang • Will Macfarlane • Dale Dougherty • Darcy Grimes • Karen Brennan • Andrés Monroy-Hernández • Seth Raphael • Bryanne Leeming • Rob Ator • Armela Mane • Jim Morrow • Christan Balch • My Nguyen • Evelyn Eastmond • Sarah Otts • Ryan Schenk • Jessy Johnson • Cathy Johnson • Stella Johnson • Ely Johnson • Leon Felekyan • Louise Silver • Luanne Eddie • David Rothman • Carma Finch • Kelly Finch • Todd Torres • Ingrid Nye • Taryn Basel • Peter Dong • Mike Leclair


Speaking inquiries contact: [email protected]
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A digital sandbox for code literacy and creative play.
Todd Eddie, VP of Products Makey Makey and GameBender
Another hit from Jay and the team.
Limor "Ladyada" Fried, Founder & Engineer Adafruit Industries


We are a small team that works closely together to help you as soon as possible and we're super happy to answer your questions. Emailing us will often get you a faster response but if you want to talk to a real person you can call us 1-831-460-6242.

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